// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP     
0001: wait 3000 ms


//0055: put_player $PLAYER_CHAR at 253.59 1305.94 32.546
/*


0055: put_player $PLAYER_CHAR at -986.9189 -1153.8964 14.36

0001: wait 5000 ms        */                   
//0055: put_player $PLAYER_CHAR at -960.757 -1181.38 27.4028

//0001: wait 300000000 ms 
:Noname_2
0001: wait 100 ms 





//room
00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 254.4675 1309.7913 31.0 radius 0.6 0.3 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms    
0055: put_player $PLAYER_CHAR at 254.124 1311.9268 31.0
0001: wait 800 ms   
0171: set_player $PLAYER_CHAR z_angle_to 99.0
016A: fade 1 500 ms 
end

00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 254.4948 1310.8122 31.0 radius 0.6 0.3 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms    
0055: put_player $PLAYER_CHAR at 254.6441 1308.1524 31.0
0001: wait 800 ms   
0171: set_player $PLAYER_CHAR z_angle_to 187.0
016A: fade 1 500 ms 
end     
 //bathroom
00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 244.9971 1309.2369 31.0 radius 0.5 0.3 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms    
0055: put_player $PLAYER_CHAR at 244.9624 1307.3850 31.0
0001: wait 800 ms   
0171: set_player $PLAYER_CHAR z_angle_to 187.0
016A: fade 1 500 ms 
end 

00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 244.9929 1308.5638 31.0 radius 0.5 0.3 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms    
0055: put_player $PLAYER_CHAR at 244.5732 1310.68 31.0
0001: wait 800 ms   
0171: set_player $PLAYER_CHAR z_angle_to 95.0
016A: fade 1 500 ms 
end

    
 //hotelmain
00D6: if or 
00F6:   player $player_char 0 239.22 1307.2177 31.0 radius 0.5 0.3 1.0   
00F6:   player $player_char 0 237.318 1306.9714 31.0 radius 0.5 0.3 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms    
01B7: release_weather 
0055: put_player $PLAYER_CHAR at 266.966 1299.229 16.7
03AD: set_rubbish 1
0001: wait 800 ms   
0171: set_player $PLAYER_CHAR z_angle_to 195.0
016A: fade 1 500 ms 
end 

00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 265.4104 1301.8857 16.7 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms      
01B6: set_weather 0
0055: put_player $PLAYER_CHAR at 238.893 1308.3616 31.0
03AD: set_rubbish 0
0001: wait 800 ms   
0171: set_player $PLAYER_CHAR z_angle_to 9.0
016A: fade 1 500 ms 
end




00D6: if 
010A:   player $player_char money > 40 
004D: jump_if_false @Noname_2 
0001: wait 100 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 

:Noname_47
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_2

:Noname_84
0001: wait 500 ms 
00D6: if or
00F6:   player $player_char 0 254.4893 1304.6788 31.7891 radius 100.0 100.0 80.0 
00F6:   player $player_char 0 254.4893 1304.6788 31.7891 radius 100.0 100.0 80.0 
00F7:   player $player_char sphere 0 near_point_in_car 254.4893 1304.6788 31.7891 radius 100.0 100.0 80.0  
004D: jump_if_false @Noname_84 
0247: request_model 411 
038B: load_requested_models 

:Noname_217
0001: wait 0 ms 
00D6: if 
0248:   model 411 available 
004D: jump_if_false @Noname_217 
0213: 0@ = create_pickup 411 type 15 at 256.8327 1303.3493 31.0891
02A8: 1@ = create_marker 19 at 256.8327 1303.3493 31.0891


:Noname_284
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_470 
0001: wait 0 ms 
00D6: if or
00F6:   player $player_char 0 254.4893 1304.6788 31.7891 radius 100.0 100.0 80.0 
00F6:   player $player_char 0 254.4893 1304.6788 31.7891 radius 100.0 100.0 80.0 
00F7:   player $player_char sphere 0 near_point_in_car 254.4893 1304.6788 31.7891 radius 100.0 100.0 80.0 
004D: jump_if_false @Noname_470 



//room
00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 254.4675 1309.7913 31.0 radius 0.6 0.3 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms    
0055: put_player $PLAYER_CHAR at 254.124 1311.9268 31.0
0001: wait 800 ms   
0171: set_player $PLAYER_CHAR z_angle_to 99.0
016A: fade 1 500 ms 
end

00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 254.4948 1310.8122 31.0 radius 0.6 0.3 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms    
0055: put_player $PLAYER_CHAR at 254.6441 1308.1524 31.0
0001: wait 800 ms   
0171: set_player $PLAYER_CHAR z_angle_to 187.0
016A: fade 1 500 ms 
end     
 //bathroom
00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 244.9971 1309.2369 31.0 radius 0.5 0.3 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms    
0055: put_player $PLAYER_CHAR at 244.9624 1307.3850 31.0
0001: wait 800 ms   
0171: set_player $PLAYER_CHAR z_angle_to 187.0
016A: fade 1 500 ms 
end 

00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 244.9929 1308.5638 31.0 radius 0.5 0.3 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms    
0055: put_player $PLAYER_CHAR at 244.5732 1310.68 31.0
0001: wait 800 ms   
0171: set_player $PLAYER_CHAR z_angle_to 95.0
016A: fade 1 500 ms 
end

    
 //hotelmain
00D6: if or 
00F6:   player $player_char 0 239.22 1307.2177 31.0 radius 0.5 0.3 1.0   
00F6:   player $player_char 0 237.318 1306.9714 31.0 radius 0.5 0.3 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms    
01B7: release_weather 
0055: put_player $PLAYER_CHAR at 266.966 1299.229 16.7
03AD: set_rubbish 1
0001: wait 800 ms   
0171: set_player $PLAYER_CHAR z_angle_to 195.0
016A: fade 1 500 ms 
end 

00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 265.4104 1301.8857 16.7 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms      
01B6: set_weather 0
0055: put_player $PLAYER_CHAR at 238.893 1308.3616 31.0
03AD: set_rubbish 0
0001: wait 800 ms   
0171: set_player $PLAYER_CHAR z_angle_to 9.0
016A: fade 1 500 ms 
end





    
00D6: if 
0214:   pickup 0@ picked_up 
004D: jump_if_false @Noname_284 
0164: disable_marker 1@ 
0055: put_player $player_char at 254.4893 1304.6788 31.0891
03D8: show_save_screen 

:Noname_470
//03AD: set_rubbish 1
0249: release_model 411 
0215: destroy_pickup 0@ 
0164: disable_marker 1@ 
0002: jump @Noname_47 
